Chroma hills texture pack1/26/2024 I think that the best way to face this problem is by creating a dynamic chunk render distance based on average fps. Not only because of the people who bought a medium-high end pc, but for content creators like Sonic Ether´s or Sysclone who create texture packs and shaders that can’t be properly enjoyable in vanilla without inevitably facing these fps drops in more advanced states. I personally think that this is a bit sad. This creates a big wall which makes medium-high end users unable to use their decent cpus and gpus.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |